Passing arguments to scripts
Introduction
Providing arguments to the script
In many cases, it will be useful to provide your scripts with arguments. For example, for choosing the name of an element, the color of a material or whatever other parameter you may be interested in.
Emp allows providing arguments to your scripts. This is easily done by writing all the arguments after the command
Lets write a script called Hello.lua
that takes advantage of this:
And run it
And the results are
Dealing with absence of argument
Sometimes people make mistakes and do not provide a certain argument. For example, run the Hello.lua
script without a first argument
The result is
That means that that the variable name
was not initialized, which could cause a big error in other sections of the code or Emp. Lua provides at least two very simple ways of dealing with this, which are explained belo.
Throwing an error
One option is to check if the element is nil, and do something about it (e.g. raise an error)
Running this script without an argument throws an error
In any other case it will greet
Default values for arguments
Another option is to set a default value to such argument.
Running this script without an argument prints Hello Jim
; in any other case, it will greet as expected.
Last updated