Lighting simulation with Groundhog
  • Introduction
  • License
  • Installation instructions
  • Radiance
  • History
  • Tutorials and learning
    • Getting started
    • Add a Workplane
    • Adding Windows
    • Materials
    • Weather Files
    • Adding Illum surfaces
    • Grouping Windows
    • Exporting Views
    • The design assistant
    • The simulation manager
    • Objectives
  • Basic Lighting Theory
    • Lighting Units
    • Climate Based Daylight Modeling
    • Daylight Metrics
  • Coding for Groundhog
    • Coding standards
    • List of Labels
    • List of Values
  • Appendixes
    • GNU General Public License
    • Known issues
  • Known issues
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  1. Tutorials and learning

Objectives

PreviousThe simulation managerNextBasic Lighting Theory

Last updated 6 years ago

One of the things that may sound strange about Groundhog is that it forces you to use Objectives for performing calculations (even though bypassing them is pretty easy). The rationale behind this is that I do not think it is a good idea to just calculate a bunch of things for reference. On the contrary, I believe is really important to, before even designing a space, define what daylight metrics will be used and what values we want to achieve. In some cases, these objectives will be given by certifications or building codes (i.e. LEED or the Chilean CES). In many other cases, though, you will have to define your own objectives, which is still a good practice.

The Objectives tab

The objectives tab is a relatively simple drag-and-drop interface, on which all the workplanes in the model appear in the right column, and all the objectives in the model appear in the left column.

You may create new objectives according to your needs. It is important to notice that not all the workplanes are required to have the same objectives.